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Also we'll be talking about Forlorn elves and the Bleaching in the elf and gnome descriptions, for example, but we won't be going into detail on affairs in Kyonin or explain what's up with why the gnome god Thamir Gixx has the same last name as the Lord Mayor of Absalom. Likewise, I think it'd be fair to assume that the core deities will get more than a line on a chart to give people something to dig their teeth into, roleplaying-wise. There weren't multi-page treatises on the history of various kingdoms or whatnot, but when you read about Vecna or the "cult of the Ebon Flame" or something in a throw-away reference in a magic item, you could assume they were talking about something you could find in the World of Greyhawk. We'll probably do a blog about this in the coming weeks, but I sort of regret the use of the word "infused" in the marketing speak for the playtest, as it's probably more appropriate to say "Golarion dusted." The upshot is that the Playtest Rulebook will reflect Golarion as the "platonic" version of the world in the same way that the AD&D 1e DMG sort of defaulted to Greyhawk. How much Golarion will there be in the playtest book? "Book of the Damned and Adventurer's Guide are not great examples, as they contain WAAAAAAAAY MOOOOOORE Golarion lore than the Playtest Rulebook.Elven feats include Keen Hearing, Ancestral Longevity, and Nimble.Elves get 6 racial hit points, see in dim light, move at 30'.

Elves get Dex, Int, and a flexible ability boosts, and a Con flaw.Dwarves feats include Weapon Familiarity, Ancestral Hatred, and Hardy (this one is called a "heritage" feat with can only be taken at first level).Dwarves get 10 racial hit points, 20' speed, ignore armor penalties to speed, and see in the dark.Dwarves get Con, Wis, and a flexible ability boost, and a Cha flaw.Elves & Dwarves! Paizo's latest blog update introduces the new versions of these two core races.
